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ScalpelMAX SP1 is a 3ds Max 2008-2011 and 3ds Max Design 2009-2011 object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also, games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!




ScalpelMAX SP1 can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.

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